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Travel between worlds allows for puzzles in A Link to the Past that exploit structural differences between the Light and Dark Worlds, as Link may travel to otherwise inaccessible areas in one world by warping from parallel but accessible locations in the other world.
This version of Legend of Zelda, The: A Link to the Past was designed for the Super Nintendo Entertainment System (SNES), which was an 16-bit video game console manufactured by Nintendo in the years 1990 - 2003.
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All dungeons are multi-level, requiring Link to walk between floors and sometimes fall through holes to land on lower levels.
A Link to the Past is the first appearance of what would subsequently become a major Zelda trademark: the existence of two parallel worlds between which the player travels.
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For instance, arrows are now separate items, as bombs are in the original, instead of using a Rupee to fire an arrow.
A Link to the Past also takes concepts from The Adventure of Link, such as the magic meter, which is used by items such as the Lamp.
Control of Link is more flexible than in previous games, as he can walk diagonally and can run with the aid of the Pegasus Boots (Pegasus Shoes in the GBA version).
Link's sword attack was improved to swing sideways instead of merely stabbing forward; this gives his sword a broader range and makes combat easier.
Link swings his sword as the default attack in future Zelda games, although stabbing is also possible in the later 3D incarnations.